The good news: Red Dead Redemption 2 is out on PC. The bad news: it’s having a bit of a rough time of it. PC launches of large console games aren’t always a smooth affair, and Red Dead is technical problems on a wide range of machines, with Rockstar now working to recover from a problematic launch yesterday. The company released an update for the Rockstar Games Launcher today, which could hopefully address some of the problems being encountered on that level:
Rockstar also now has a Q and A page four troubleshooting the game, but it seems like plenty of people are still experiencing problems. Players have reported outright crashes and a range of other technical glitches on all kinds of hardware: it seems lke a lot of these problems are indeed launcher-related, but certainly not all of them. Kotaku reports that people have been able to get around the problem by turning off some of the cores on their CPU but…that is not something that I am going to do.
The Rockstar Games Launcher hit back in September, but it was always clearly geared towards this eventual release. As such, this is by far the biggest test that this new technology has seen yet, and it serves to remind us of this transition to a multi- game store/launcher ecosystem will not be without its challenges. Rockstar is just one of several companies that are either working with Epic Games or releasing their own storefront as a way of getting around paying Valve a high percentage of its revenue on Steam, and it’s been an interesting process to watch, to be sure. Red Dead Redemption 2 will also launch on Steam.
I’m excited to dig into this thing, at least when the technical troubles are sorted out. Red Dead Redemption 2 was one of the prettiest games I’ve every played, and that was on the PS4 Pro. My 2080 ti should be able to sharpen things up considerably, and that’s before we even get to mods. GTA 4 and 5 have been some of the most heavily modded games in the industry for years, and there’s no reason to think that this title won’t follow suit.